Features / Keep them
Nudge, reward and win back players automatically
Set a rule once: when a player stalls, climbs fast or a top spender goes quiet, send a message, run a command, call a webhook or make a discount code.
When, only if, do
Pick the moment (a stalled checkpoint, a fast climber, a whale whose spend drops), add conditions like level or playtime, and choose what happens: a chat message, a console command, a webhook, or a one-use Tebex or PayNow code.
Once per player
Each automation fires once per player, inside the caps you set per player, server, store and day. Start from a template, copy one to another server, and pause it any time.
Proof it worked
Every automation lists who it reached. Turn on a control group and a share of players is held back, so you can see what the automation changed rather than guess.
More in Keep them
- Journeys and drop-off: Pick the checkpoints that matter, from first join to first purchase, and see the drop-off between each one, split by source and country.
- Discord Pulse: Your community's activity, mood and retention in Discord, charted next to your in-game player count.
- Holiday calendar: School breaks and public holidays for the countries your players live in, dated per country on a month grid, next to your own events.